Written by MewDragon
Friday, 06 June 2008 10:21
How To Use the Chart
To see what kind of damage a single Pokemon type will do to a specific dual
type, find the element along the top you need. Run down the line until the
Pokemon's dual type on the left meets up with the single elements type.
! "Ultra Effective"
There are 2 Super Effectives in play here. Both are weak to
that particular element. This does x4 the damage.
EX. Electric VS Water/Flying
+ "Super Effective"
There is 1 Super Effective and 1 Normal Effective in play here.
One is weak to it and the other is just normal.
EX. Fire VS Grass/Poison
(blank) "Normal Effective" (variation #1)
There is 1 Super Effective and 1 Not Very Effective in play here.
One of the elements is weak to that particular element and
the other one isn't that affected by it.
EX. Fire VS Water/Grass
(blank) "Normal Effective" (variation #2)
There are 2 Normal Effectives in play here. Both elements
aren't one way or the other with the particular attack
done on them.
EX. Normal VS Water/Flying
* "Not Very Effective" (Variation #1)
There is 1 Normal Effective and 1 Not Very Effective in play
here. One element is in the middle of the road on the element
and the other has a better resistance against it.
EX. Fighting VS Flying/Dragon
- "Not Very Effective" (Variation #2)
There are 2 Not Very Effectives in play here. Both elements
the dual type Pokemon has aren't very affected by it. It
does x0.25 the damage.
EX. Fighting VS Flying/Bug
One or both of the types the dual type Pokemon has is uneffected
by the element. Even if it's just 1 uneffective, it will nullify
the attack and be rendered useless.
EX. Ground VS Fire/Flying
Physical Attack Types:
"The higher the attacking Pokemon's Special Attack skill is, the more damage its moves
will do. But the higher the defending Pokemon's Special Defense skill is, the less damage it
- Nintendo's Official Pokemon Ruby/Sapphire Guide
Special Attack Types:
BUG = Bug GRD = Ground
DRK = Dark ICE = Ice
DRG = Dragon NRM = Normal
ELC = Electric PSN = Poison
FGT = Fighting PSY = Psychic
FIR = Fire RCK = Rock
FLY = Flying STL = Steel
GHT = Ghost WTR = Water
GRS = Grass