Arceus in Twilight

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Apologies that I only update this blog once every two months it seems, lol.

Regrettably due to my being in Japan as well as my planned work on a new webmaster portal as well as a new pokemon metagame site, Twilight is being shifted to the back burner and will be finished when those two are finished, for they’re slightly more important than Twilight.  For those of you who’ve been with me on Cerise I know it’s kind of a “ya ya, Twilight’s always getting pushed back, we’ll never get an mmo.”  But we will, and it will be awesome, but mmo’s take time, everyone knows that. :P

In any event, today I wanted to talk about Arceus which will be making it’s formal anime debut this summer in the 12th movie.  Now when DP was first released Arceus hadn’t been announced, but serebii still had it’s pokedex data.  I was aware of Arceus but his being there didn’t really interfere with the storyline in any real way.  But with the 12th movie coming out it seems apparent that the ‘god pokemon’ will be getting some serious air time and some much greater character development, then I’d anticipated.  Which of course means I need to alter Arceus in Twilight’s character accordingly.

In Pokemon Twilight/Pokemon Revolutions, there is a “Council of Legends.”  The Council consists of the major legendary pokemon and it is convened during times of great crisis where the combined power of the legendary pokemon is required to stop some threat or deal with some problem.  Previously I had planned on having Arceus probably head the council, but that it would be other specific legendaries who would be doing most of the action, and perhaps I’d just throw Arceus into a battle or something somewhere along the way.

With the 12th movie come out, I think I’ll alter Arceus role a little and not have him head the council, and instead have him needing to be awakened again by a player.  In Revolution, a major part of the plot once Team Rocket takes over Hoenn is that the Elite Four and Pokemon Associations of Kanto and Johto have to find something to beat MewThree with, they try wishing on Jirachi, power of the badges, etc.  Arceus will be another.  Arceus though will of course be epic in the finding and awakening stages as well as the actual battle when Arceus is told what’s been going on in its’ absence and opts to confront James and MewThree on its’ own.

I’ve got a pretty good idea of what’s going to happen between Arceus and MewThree already, and for all of you Arceus fans out there, I hate to say it, but not even the ‘pokemon god’ is a match for MewThree. :P

I know from what you’ve read about Revolutions/Twilight already, that it may seem like MewThree is just a little too powerful and that he’s a freakin’ g-modder. :P   And you’d be right, lol.  Which is why MewThree’s actual defeat, because as we all know, every bad guy has to eventually lose (sadly), will be all the more epic.

The two biggest fights against MewThree, as of this moment are going to be MewTwo vs. MewThree and Arceus vs. MewThree.  I actually haven’t written either yet, but I have a pretty good idea of what’s going to happen. :P   Still, perhaps at some point here I’ll jot down a couple battle scenes to give an idea of what will happen, and just how strong MewThree really is. ^_^

Building Twilight

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Sadly, it’s been just over 4 months since the last update to the dev blog.  But, comes first, and progress is moving along, and the content should all be finished by april, with a little luck.
In any event, as my thoughts have increasingly moved towards planning how to build Twilight, a couple things have moved towards the top of my list of things to address when I finally can begin building the mmo in earnest, probably in late april, early may.

In order to build the world of Twilight, namely the pokemon world 25 years in the future, it is necessary to determine what has changed in the pokemon world, and changes have occurred everywhere.  Furthermore, because of the depth of the storyline, and the depth of the various classes you can play as, it is necessary to define some very basic elements about the pokemon world, which haven’t really been defined before.  In addition to determining how to use a script, which was originally intended for webmasters building mmos based off of fire emblem and final fantasy, and turn around and use it to build a pokemon mmo.

So, specifically.

- How does the pokemon world operate, politically speaking?  How do regions, cities, and towns operate?  What form(s) of government are used?  What role does the private sector play?  What role do trainers, masters, gym leaders, the elite four and the pokemon association play?
- How does the “council of legends” function in a capacity to observe, regulate, and maintain the balance in nature?
- How are items used in the mmo?  How will they function in a battle system which was designed to use swords and shields?  How can this system be adapted for Twilight?
- How are “pets” going to function in Twilight?

Now, determining the political systems that are being used in the pokemon world, 25 years in the future is very important because there’s quite a few political things going on in Twilight, between regions, between leaders of Team Rocket factions, etc.  So it’s necessary to have laid a believeable framework which can function naturally in the pokemon world and which readers and players will have no difficulty believing is correct.  After all, I don’t want to create just another fanfiction, but a real ammendum to the pokemon universe which people will feel fits very naturally into what currently exists.

Council of Legends we’ll talk later about. :P   Also, the weapon/defense system is a very serious concern in building Twilight.  While I’ve often looked at it as secondary next to building the classes and developing the storyline through each individual class, how people will battle in Twilight is a very huge thing which needs to be addressed.  Given that the battle system is designed to operate with weapons and shields and other such final fantasy esque items/equipment, it is imperative to find a substitute.  One possibility is to use this integrated pet script which essentially allows you to have a pet inside of the mmo which can battle alongside you.  It goes without saying we’ll want to make pokemon available as pets, but balancing out the pet/pokemon against the enemies, and the native battle system will be a challenge.

Regardless, many challenges, such as these, and others, will come to the fore of my to do list as soon as’s content is finished.  ^_^  Stay tuned…

Twilight’s Portal

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If you’re one of the many people that likes to participate in some of the various mmorpgs (text based and otherwise) around the net, then you are no doubt familair with the concept of a community portal/main page which is used to greet guests and introduce them to recent changes, updates, in addition to other basic material needed to learn about the mmorpg.

Basically I consider pages like these, to be portals:

Gaia to a lesser extent, but MapleStory’s page is an excellent example of what I want to be doing with Twilight’s portal.  While and twilight’s portal will both be using joomla, I will not actually be using joomla’s user base system for Twilight’s portal, whereas will be getting a whole bunch of new social networking features hopefully in the middle of december.  Twilight’s Portal will therefore serve pretty much solely to introduce visitors to the fundamentals of the game and the plot while updating players on what’s going on in the game.  We will in all likelihood not actually “finish” Twilight before we release it to the general public.  Thus the portal will serve a perfect purpose to help us with updates to the game.  Additionally, and perhaps more importantly, since Twilight is running on phpbb 2.x, the whole graphical elements bit, especially when you visit the forum, will of course be lacking.  Now while Twilight is a text based mmorpg, more than anything, that doesn’t mean there shouldn’t be some awesome pictures of the new pokemon, trainers, etc.  The portal though, will achieve that though, since joomla is infinitley more suited to displaying graphics and generally looking awesome.  The portal development is being codenamed “Polaris”, for future reference.  In any event, we’re still thinking of what kinda things should, in addition to updates, be included on Polaris.  Here’s what we’ve got so far.

- mmorpg background storyline
- special events
- top 5 players
- top guilds
- recent updates/additions
- user shop advertisements
- available jobs
- perhaps something about the plot?  Say “Today, this happened…”
- Forum Rules/Regulations
- Beginner’s Guide
- News from around the network
- Hint of the Day?
- Big Store Sales
- Store Hours
- maybe we have a blog thing from one of the characters in the story who’ll make an entry every so often.
- game faq
- support

If possible it might be interesting to stream some of the stock market functions that the mmorpg has onto the portal as well, but the stock system doesnt’ really have that much of a role in the mmorpg, and I’ve yet to decide whether that means we should take it out or leave it in there as an amusing extra.  In any event, Polaris is waiting till January when’s content is slated to be finished.  With Twilight and Polaris next on the to do list, 2009 should be an interesting year.